The world of programming should be within everyone's reach. Array10 was created to be the card game that makes learning programming fun for all ages!
The idea of creating Array10 aimed to simplify programming concepts used by professionals and reach different target audiences in a fun and simple way. For children , the game allows them to become familiar with concepts and have fun, students can retain information and adults can review concepts, have fun or even get their first knowledge of the programming language and impress!
Through a simple card game and with an allusion to real concepts, we have as a starting point that:
1) Learning programming has never been easier. Each card represents a programming command and the objective is to create logical sequences to reach the challenge. The game focuses around how the array is used in the Javascript programming language.
2) Developing essential skills for the future is possible with Array10 such as logical thinking, problem solving, creativity and collaboration. Players learn fundamental programming concepts while having fun with friends.

Array 10 - Peças e primeiras cartas ações
Array10 Features:
- Theme Cards: the game consists of 40 number cards, 70 action cards, 20 3D array pieces and 16 cubes.
- Difficulty Levels: From beginner to advanced, the game offers challenges suitable for different skill levels inserted in the game's programming cards.
Now, I invite you to take action and support this incredible campaign! Your contribution can help make Array10 a reality for a wider audience. By supporting this project, you are investing in the future of education, in the dissemination of valuable knowledge and in the promotion of essential skills for success in the digital age. Join me and be part of this exciting journey! Be a supporter and make a difference today!
About the author
My name is Fernando Giroto, I'm 33 years old and I'm a software engineer, specializing in web and application programming, accumulating more than 8 years of experience in this area. With each passing year, my passion for technology and the opportunities it offers to drive evolution only increases. However, if you ask me directly, I will say that my greatest pleasure is in listening and helping those who need it most, cultivating empathy for each life story. I believe that only through collaboration, with the support of technology, can we make the world a better place for everyone.

Criando o manual de regras sob vigia da minha gata Java
Budget and due dates
Phase 1 - Design Budget:
I used the company Fiver (fiverr.com) and Freelancer (freelacer.com) to get a budget estimate to develop the game design prototype.
Cards:
| 13 action cards |
300 euros |
| 10 number cards |
50 euros |
| Total |
350 euros |
3D Parts:
| 3 array pieces |
55 euros |
| 1 cube |
10 euros |
| Total |
65 euros |
Others:
| 01 game manual |
100 euros |
| 01 game box |
150 euros |
| Total |
250 euros |
Phase 2 - Production:
With all the designs done and created, now is the production phase of the game:
Unitary value:
| Printing/cutting out the letters and manual |
7 euros |
| Game box printing |
6 euros |
| 3D printing of parts |
20 euros |
| 3D printing of cubes |
5 euros |
| Small plastic bags |
1 euro |
| Total |
39 euros |
Small production value:
| 5 copies |
190 euros |
| 10 copies |
380 euros |
| 15 copies |
570 euros |
| 20 copies |
760 euros |
| 25 copies |
950 euros |
| 30 copies |
1140 euros |
Phase 3 - First delivery and Feedback:
Publicizing the game and sending the first copies for testing and collecting feedback. A certain number of copies will be made for everyone who contributes at least €30, plus another 5 copies that will be distributed in some bars and game stores so that they can be tested.
After collecting positive and negative feedback, changes and adaptations will be made to improve the rules, game modes and possibly improve the instruction manual with the new adaptations.
Phase 4 - Sale and Disclosure:
Once all improvements and adjustments have been made in accordance with the feedback we received in the previous phase, 15 new copies will be produced for the first sale on Amazon, on the game's online website (www.arraythegame.com **still under construction) and on social media . The new rule manuals will also be sent to premium employees and will also be exchanged in the places where the 5 copies were distributed.
| 15 copies of the game |
570 euros |
| 5 + Number of premium rulebook contributors |
20 euros |
| Total |
590 euros |
Values per production phase:
| Phase 1 |
665 euros |
| Phase 2 and Phase 3 |
380 euros |
| Phase 4 |
590 euros |
| Total |
1635 euros |
** All values presented are estimates closest to the value of the quotes received.